This page is dedicated to video games that are sub-par, bad quality or completely broken. I made this because kusoge culture and the concept of bad video games fascinates me to no end. Here I will be documenting my favorite bad games, memorialized in the form of a dedicated box for each.


YIIK: A Postmodern RPG is a game that aims to tell a bildungsroman story through the metacommentary of 90's video games, the culture that surrounded them, as well as new age spirituality.

Instead, we got an interactive fever dream that should have been a visual novel insead.

Often called Yiik [yeek] affectionately by fans and condescendingly by detractors, this game starrs Alex, a self-important college kid, as the protaonist, who one day encounters a mysterious girl he instantly falls in love with and then attempts to track down.

This is hands down my favorite bad game because it's bad in a way that makes me want to dissect it, and the creators' brain. It's very obvious that this game contains elements from various other places (sometimes approaching plagiarism) the creators loved and wanted to replicate in their own way, but had no idea what made those elements great. The result is a collage of various things that fail to make a cohesive whole and it can be frustrating, but at the same time, it gives Yiik an unmatched pace, narrative, and aesthetic.

The aesthetics and visual assets clash with each other hard, and the story is structured like that too. Every now and then new narrative elements, characters or symbols are introduced, none of which has a clear tie into the preexisting elements. You can try to wrap your head around what the iron maidens symbolize or who the Nameless Child is, but they're never truly explained, and every bit of new information just becomes overwhelming. The optimal way to experience Yiik is to go with the flow and be curious about what the game throws at you, because chances are, there will be parts you'll love to death.

Other "quirks" include the fact that the game tries to be unconventional in many areas which more often than not falls on its face.

  • Upon level up character stats can be picked to be raised, but not through a menu. You're given a map to walk around in just to raise your stats.
  • The button arrangement makes it obvious that the devs don't play PC games. They put the character stats menu on F2. No, you can't rebind the keys.
  • The battle mechanics both pre- and post-I.V update were turn-based RPG mechanics with gimmicks added and neither is especially well done.
  • The camera is a pain to handle, but for single rooms, they made it work dynamically. It's like they made it bad on purpose, it's so confusing.

And even though this game was panned by most everyone, it received an update in the form of the I.V update, which overhauled a good 40% of the game, adding new bosses, reworking the battle mechanics and the Mind Dungeon and adding whole new story segments and B and C plots.

This does not change the fact that this is still Yiik and you cannot will such a fundamentally broken game into becoming good unless you scrap it entirely, but why would I even want that to happen?

Yiik is an acquied taste and an experience you will never forget no matter if that experience is good or bad.

See a thorough review of the game here:

See also NYANWHEEZE's videos about Yiik's story and added content from I.V:



I don't fully agree with either, nor am I sharing these as undisputable documentaries, they're just the most interesting videos on the topic and I encourage you to play the game for yourself and form your own opinion.

You can buy and play the game through this link.


Funny Pizza Land is a 2002 PC game developed by Roman. It's a puzzle platformer where your goal is to find and defeat the Global Media Monster.

This game is infamous for its unappealing, and at times unnerving graphics and bizarre gameplay and character design. For a long time, this game was shrouded in mystery due to its obscurity, and this includes its release date as well.

In reality this was the first video game of an artist who taught himself how to code from books. The game itself was created in 3D Game Studio and it features multimedia cutscenes and a whole lot of clunky controls and odd keybinds.

The game itself was intended to reflect on the situation Roman was in in the early 2000's with the advent of the internet in a surreal and satirical way. The Global Media Monster representing the Wild Wild West that the developer was aiming to conquer.

What captivates me about it is its unmatched atmosphere. It's grimy, liminal and eerie despite the game's humor and it gives it a surreal vibe. In a way, it's really calming and at the same time cold and unfriendly.

It's such a unique mix of a beginner's first attempt with primitive tools, his unique visual style and sense of humor, I just can't help but appreciate the artistry that came out as a result.

See a thorough video of the game and its creator here:

You can buy and play the game through this link.


Hoshi wo Miru Hito, most often localized as "Stargazers" is an early RPG in the style of Dragon Quest. It earned the title "Densetsu no Kusoge" (伝説のクソゲー), meaning Legendary Shitty Game, because of its bafflingly low quality in every area.





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